It's finally gotten to the point where I can start attempting to play the game from start to finish, yay. And so now starts the gruelling task of trying to bug fix and iron out any major issues before I hand it out to external testers.
For testing I used a method called Adhoc testing, which is defined as a testing method with no pre-planning or documentation, where "a tester is free to test the system/application to execute any scenarios, what he thinks." Chhabra Neeraj. Using this method, I started multiple playthroughs, listing down all the Issues that occurred in each playthrough that needed fixing. This worked very well for me and I felt very productive in this period. The list that i had created by the end of testing contained the following.
Test 1:
Exiting Settings does not hide mouse.
Footsteps too quiet
Blocking sounds
Twine Item Id missing
Can punch door triggers
Sound is very quiet after changing scenes
Sharp rock breaks instantly on tree hit (durability check)
Navmesh need baking
Zombies bug when crouching
Zombie footsteps not working
Outline
Larger amount of lootable bodies
Item balancing
Painkiller still plays use sound when you cannot use it
Test 2:
Add Waterfall Smoke
Master Vol
Moving item from equipped slot does not unequip it
Outlines still bugged
Tool tip 0 in chat at ranged tutorial tooltip
Stones near entrance are floating
Test 3:
sharp rock attack cancel shite
crafting images
zombie footsteps
Test 4:
Trees not dying correctly.
Crafting requirement arrows don’t disappear.
Sensitivity randomly setting itself
Thrown items full durability refresh
Axe melee
drag and drop no item slot error
tree drop items all spawned.
Test 4:
Metal axe equip causes animation loop
Check chests lootable
target ball pickup outline
target ball not destroyed on zombie hit
Test 5:
Build Problems
Tutorial Lights dim
Cursor at tutorial start
Meshs Mouse sense
Last room remove "perhaps" from line 1
Outlines again ffs
Drag and drop quick move fix
Golem nav agent broken
Shield impact
Zombies not reacting to player
Test 6:
Swap from spear to spear
Target tutorial blocker
Sub behind menu screen
Ambient wind
Test 7:
Update Crafting Requirements
Whilst Spamming Throw Balls you can punch in between.
Stand on it lights up the rune.
After fixing all these problems I released the game to public testers which I will cover in an upcoming blog
Chhabra, M. N. (2012) ‘Introduction To Adhoc Testing’, INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH, 1(7). Available at: www.ijstr.org (Accessed: 25 April 2021).
Thanks for reading!
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