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My Project 23: First Developer Playthroughs!
It's finally gotten to the point where I can start attempting to play the game from start to finish, yay. And so now starts the gruelling...
Nathan Tubb
Apr 23, 20212 min read
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My Project 22: Major Unity Build Error
I have recently encountered a very frustrating issue within Unity's build system that prevents me from creating a built version of the...
Nathan Tubb
Apr 23, 20211 min read
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My Project 21: Quick Move and Auto Place
Throughout testing I began to get fed up with looting bodies and having to individually drag items one by one into my inventory or...
Nathan Tubb
Apr 23, 20211 min read
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My Project 20: UI Update
Recently I have given the inventory UI a small update as I felt it just looked out of place. Whilst the changes I have made are fairly...
Nathan Tubb
Apr 23, 20211 min read
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My Project 19: Cutscenes
To better guide the player and make them aware of the change in objectives, I have implemented two cutscenes that show give some...
Nathan Tubb
Apr 23, 20211 min read
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My Project 18: Settings
Whilst not a focus of my project, I still wanted to allow players to customise features that they would commonly expect to be able to...
Nathan Tubb
Apr 23, 20211 min read
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My Project 17: Iron Golem/Final Boss
The final challenge for the game, bringing together all the skills and features used throughout the game. It is the product of several...
Nathan Tubb
Apr 23, 20212 min read
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My Project 16: Screen Damage
One thing that is common in many first person games is screen damage, it helps to immerse the player into their current state. To save...
Nathan Tubb
Apr 22, 20211 min read
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My Project 15: Tutorial Scene
Throughout development, I began to realise that there were several systems and features that players would not be able to just pick up...
Nathan Tubb
Apr 22, 20212 min read
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My Project 14: Respawn System
With the number of Zombies that inhabit the arena and the giant Iron Golem that needs to be killed at the end of the game, some players...
Nathan Tubb
Apr 22, 20211 min read
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